AI Insights · Timothy · July 2021
Top 5 Paid Games Performance on iOS in Oceania for Q2 2021
Discover how the top 5 paid games on iOS performed in Oceania during Q2 2021, including trends in downloads, revenue, and active users.
In the second quarter of 2021, the top 5 paid games on iOS in Oceania displayed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s an overview of how each app fared during this period, based on data from Sensor Tower.
Geometry Dash Lite by RobTop Games AB saw fluctuations in weekly downloads, starting at around 6.7K at the beginning of April and peaking at 11.2K in late May. Weekly active users exhibited a steady increase from 57.6K in late March to 74.1K by the end of June.
Cut the Rope from ZeptoLab UK Limited experienced a varied weekly download trend, starting strong at 10.4K in late March, then dipping to its lowest at 2K in early May before climbing back to 5.1K by the end of June. Revenue saw ups and downs, peaking at $676 in early May and reaching a low of $209 in mid-June. Active users decreased initially from 14.7K to 5.1K in early May but rebounded to 8.5K by the end of June.
Solitaire by MobilityWare maintained consistent weekly downloads, starting at around 3.7K in late March and closing at 5.6K by the end of June. Revenue showed a stable trend, hovering between $587 and $843 throughout the quarter. Active users remained high, starting at 547.7K in late March and finishing strong at 599.8K by the end of June.
⋆Solitaire: Classic Card Games by PlayStudios showed a gradual increase in weekly downloads, starting at 1.8K in late March and peaking at 3.9K in mid-June. Revenue fluctuated, with the highest being $312 in late March and the lowest $79 in late May. Active users showed an upward trend, growing from 9.1K in late March to 10.7K by mid-June.
Spider Solitaire: Card Game by MobilityWare had stable weekly downloads, averaging around 1.3K to 1.5K throughout the quarter. Revenue remained consistent, ranging between $364 and $674. Active users stayed relatively steady, starting at 27.5K in late March and ending at 26K by the end of June.
For more detailed insights on app performance, visit Sensor Tower.